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To get the armor set bonus, you must have all the matching set parts. The Main part(s), helmet, gloves and boots. Some of the heavy armor sets also give an additional bonus when you use the matching shield. Set such has Dark Crystal have three types of both gloves and boots for heavy, light and robe. In order to get the set bonus for those types you have to make sure you have right gloves and boots.

The standard A grade armor sets are sold in towns at Trader Damion. For the Mammon's Special Edition A Grade Armors you must get them from the Blacksmith of Mammon.

Armor NameSet Bonus
Dark Crystal HeavyMaximum HP +10%, P. Def. +15%, vulnerability to Paralysis is reduced 50%, STR-2, and CON+2. If also equipped with a dark crystal shield, shield defense rate increases 18%.
Dark Crystal LightAtk. Spd./P. Atk. +4%, vulnerability to Paralysis is reduced by 50%, STR +1, and CON -1.
Dark Crystal RobeP. Def. +8%, Casting Spd. +15%, Speed +7, small decrease in probability of magic cancellation, vulnerability to Paralysis -50%, WIT +2, and MEN -2.
Tallum HeavyAtk. Spd. +8%, weight limit +5759, vulnerability to Poison or Bleed -80%, STR+2, and CON-2.
Tallum LightEvasion increases by 10, MP Regeneration +8%, maximum MP +222, vulnerability to Poison and Bleed is reduced 80%, MEN +2, and WIT -2.
Tallum RobeCasting Spd. +15%, M. Def. +20%, vulnerability to Poison or Bleed -80%, INT-2, and WIT+2.
Nightmare HeavyP. Atk. +4%, vulnerability to Sleep and Hold is reduced 70%, CON+2, and DEX-2. If one is also equipped with a shield of nightmare, 5% of the damage inflicted by the enemy will be reflected back upon him.
Nightmare LightM. Def. +15%, Accuracy +10, vulnerability to Sleep and Hold is reduced 70%, HP Regeneration +4%, DEX +1, and CON -1.
Nightmare RobeMP Regeneration +4%, M. Atk. +8%, vulnerability to Sleep or Hold -70%, INT +2 and WIT -2.
Majestic HeavyP. Atk. +4%, Accuracy +3, probability of falling into Stun -50%, STR +2 and CON -2.
Majestic LightArchery P. Atk. +8%, maximum MP +240, weight limit +5759, vulnerability to Stun is reduced 50%, DEX +1, CON -1.
Majestic RobeMaximum MP +240, Casting Spd. +15%, MP Regeneration +8%, vulnerability to Stun -50%, MEN +1, and INT -1.
Battle BrigandineP.Atk +15% with Blunts, vulnerability to Sleep/Paralysis is reduced 50%, +6 STR, -4 DEX, -2 CON. If one is also equipped with a Battle Brigandine Shield, shield block rate will increase by 33%.
Fortitude PlateP.Def +25%, Maximum HP +15%, vulnerability to Sword/Blunt attacks is reduced 15%, -2 STR, -7 DEX, +9 CON. If one is also equipped with a Fortitude Plate Shield P.Def will increase by 8%.
Imperial ThecaDagger P.Atk +15%, P.Def +33%, vulnerability to Sleep/Hold/Curse is reduced 40%, +2 STR, +2 DEX, -4 CON, +3 MEN, and -3 INT.
Reinforced Plated LeatherVulnerability to Sleep is reduced 50%, +7 STR, -2 DEX, -4 CON.
Royal DrakeIncreases P.atk with Dualfists, P.Def/M.Def +15%, vulnerability to Stun/Paralysis is reduced 50%, -4 STR, +4 CON, -3 WIT, +3 MEN.
Dark DemonM.Atk +15%, P.Def +8%, MP Regeneration +10%, decreases probability of magic cancellation, vulnerability to Sleep/Silence is reduced 70%, +5 INT, -4 WIT, and -1 MEN.
Moonlight MithrilP.Def/M.Def +15%, Maximum HP/MP 15% vulnerability to Fire/Water/Wind is reduced 33%, -4 DEX, +4 CON, -3 INT, -1 WIT, and +4 MEN.

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